Fighting cheaters in all games with success, at some point it was obvious that BattlEye had the potential to be more than a traditional anti-cheat that only kicks or bans players after the damage has already been done. In the same year it was also integrated into the WWII game Iron Front: Liberation 1944.įinally, in 2013 BattlEye was added to the biggest Arma-series game to date, Arma 3, and the well-known DayZ standalone game. Support for critically acclaimed ArmA 2 and its standalone extension ArmA 2: Operation Arrowhead followed in 20, setting the stage for BattlEye protecting the hugely popular DayZ mod being released in 2012. In 20, BattlEye was integrated into the successful commercial multiplayer games ArmA: Armed Assault / Combat Operations and S.T.A.L.K.E.R.: Shadow of Chernobyl, marking a new huge milestone. Support for the popular indie title Soldat then came in the same way. It now ran internally in the game, allowing a far better detection of cheats/hacks than with the external solution for the Battlefield series before. In 2006, BattlEye was directly integrated into a game, called Warsow – a popular freeware FPS, with official support from the developers for the first time. From time to time, many server admins decided to protect their public servers with the system as well. After its release in June 2005, the demand for BattlEye from a huge and active community grew more and more and it soon was integrated in many leagues (including all large German ones). The breakthrough came a few months later, when BattlEye was newly developed for the highly anticipated Battlefield 2. Due to request by the community, BattlEye was then ported to Battlefield 1942 and again used by some leagues. In early 2005, it was integrated in the first professional leagues. Starting out as an external 3rd-party anti-cheat for Battlefield Vietnam, first versions were quickly released and it rapidly gained first acknowledgement. BattlEye (BE) was founded by Bastian Suter in October 2004.
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